KIRI Engine gives artists, enthusiasts, and researchers smartphone 3D scanning using photogrammetry, LiDAR, and NeRF-derived methods.
KIRI Engine - Research Notes
The 3D scanning application market for creators is expanding as consumer devices gain capable LiDAR hardware and Gaussian splatting moves from research papers into shipping software.
Free entry tiers have become standard, with monetization shifting toward prosumer subscriptions, API access, and integration ecosystems; AI-driven reconstruction quality and pipeline integrations with Blender, Unreal Engine, and Unity now separate leading products, while enterprise and geospatial buyers pull demand toward professional reality-capture suites.
KIRI Engine's product overview spans four capture modes: photo-scan photogrammetry, LiDAR-based room and object capture on supported iOS devices, a NeRF-derived featureless-object mode for shiny or transparent subjects, and 3D Gaussian Splatting with mesh export.
Output ranges from million-polygon meshes with dynamic decimation to quad-mesh retopology and AI-generated PBR materials, and scans flow into Blender, Unreal Engine, and After Effects through free KIRI-made plugins or a pay-per-use REST API.