
LootLocker: Your cross-platform game backend provider for seamless game development.
LootLocker has repositioned from a plug-and-play game backend into a player platform whose pitch is publisher ownership of the player relationship, against storefront platforms that hold player identity and purchase history. Its 2026 site frames the problem explicitly: game sellers own almost nothing, so LootLocker sells the infrastructure for publishers to run accounts, commerce, playtests, and community programs under their own brand.
The company backs the pitch with scale claims and customer evidence: over 10,000 live games, a 71 percent demo-to-full-game conversion for Pantaloon's BOXROOM, five-figure playtest registrations for astragon's Bus Simulator 27 and Construction Simulator: Evolution, and four Fast Travel Games titles unified under one catalog. Newer revenue surfaces — Stripe payments, Squire Discord commerce, and external reward campaigns — show a push from infrastructure licensing toward transaction-linked income.
Source: lootlocker.com
LootLocker prices as a subscription tiered by scale with a permanent free entry: its 2023 pricing update introduced Hobby, Plus, and Pro plans, and the current site states "free to start" with a signup-first motion. Pricing balances flat subscription fees against fair-use allowances on each plan, and the fair-use policy page governs platform limits.
The company adds transaction-linked revenue on top of subscriptions: Stripe payment support and Squire Discord commerce let developers sell items and bundles through LootLocker, tying LootLocker income to game commerce volume rather than seat counts. This mixes self-serve SaaS economics with usage-based commerce upside rather than a contact-sales enterprise motion.
Source: lootlocker.com
LootLocker is a cross-platform game backend and player platform that runs player accounts, progression, leaderboards, live operations, and in-game commerce for game developers and publishers. The company's platform page organizes the offering around three capability areas: connect (player accounts, player CRM, playtesting), engage (progression and content, live operations, community and feedback), and reward (commerce, player economy, loyalty and cross-game rewards).
Delivery is through SDKs for Unity and Unreal, REST APIs, and a web console that covers support, moderation, bulk grants, and publisher-level catalog analytics. The site states more than 10,000 live games run on the platform from publishers such as Team17, astragon Entertainment, Digital Bandidos, Pantaloon, Fast Travel Games, and Radical Forge. Recent additions include playtests and surveys, external reward campaigns, Discord-based Squire commerce, Stripe payment support, and error reporting shipped with the game.
Source: lootlocker.com